game.ConsoleCommand( "sk_npc_head 5\n" )
game.ConsoleCommand( "sk_npc_chest 1\n" )
game.ConsoleCommand( "sk_npc_stomach 1\n" )
game.ConsoleCommand( "sk_npc_arm 1\n" )
game.ConsoleCommand( "sk_npc_leg 1\n" )
game.ConsoleCommand( "sk_env_headcrabcanister_shake_amplitude 50\n" )
game.ConsoleCommand( "sk_env_headcrabcanister_shake_radius 1024\n" )
game.ConsoleCommand( "sk_env_headcrabcanister_shake_radius_vehicle 2500\n" )
game.ConsoleCommand( "sk_suitcharger 30\n" )
game.ConsoleCommand( "sk_suitcharger_citadel 500\n" )
game.ConsoleCommand( "sk_suitcharger_citadel_maxarmor 200\n" )
game.ConsoleCommand( "sk_smg1_grenade_radius 250\n" )
game.ConsoleCommand( "sk_npc_dmg_fraggrenade 75\n" )
game.ConsoleCommand( "sk_fraggrenade_radius 250\n" )
game.ConsoleCommand( "sk_npc_dmg_ar2 3\n" )
game.ConsoleCommand( "sk_max_ar2 60\n" )
game.ConsoleCommand( "sk_max_ar2_altfire 3\n" )
game.ConsoleCommand( "sk_npc_dmg_alyxgun 3\n" )
game.ConsoleCommand( "sk_max_alyxgun 150\n" )
game.ConsoleCommand( "sk_npc_dmg_pistol 3\n" )
game.ConsoleCommand( "sk_max_pistol 150\n" )
game.ConsoleCommand( "sk_npc_dmg_smg1 3\n" )
game.ConsoleCommand( "sk_max_smg1 225\n" )
game.ConsoleCommand( "sk_npc_dmg_buckshot 3\n" )
game.ConsoleCommand( "sk_max_buckshot 30\n" )
game.ConsoleCommand( "sk_npc_dmg_sniper_round 100\n" )
game.ConsoleCommand( "sk_max_sniper_round 30\n" )
game.ConsoleCommand( "sk_npc_dmg_grenade 75\n" )
game.ConsoleCommand( "sk_npc_dmg_smg1_grenade 0\n" )
game.ConsoleCommand( "sk_npc_dmg_357 30\n" )
game.ConsoleCommand( "sk_npc_dmg_crossbow 10\n" )
game.ConsoleCommand( "sk_dmg_sniper_penetrate_npc 0\n" )
game.ConsoleCommand( "sk_npc_dmg_airboat 3\n" )
game.ConsoleCommand( "sk_npc_dmg_gunship 40\n" )
game.ConsoleCommand( "sk_npc_dmg_gunship_to_plr 3\n" )
game.ConsoleCommand( "sk_battery 15\n" )
game.ConsoleCommand( "sk_dynamic_resupply_modifier 1.0\n" )
game.ConsoleCommand( "sk_healthkit 25\n" )
game.ConsoleCommand( "sk_healthvial 10\n" )
game.ConsoleCommand( "sk_healthcharger 50\n" )
game.ConsoleCommand( "sk_antlion_health 30\n" )
game.ConsoleCommand( "sk_antlion_swipe_damage 5\n" )
game.ConsoleCommand( "sk_antlion_jump_damage 5\n" )
game.ConsoleCommand( "sk_antlion_air_attack_dmg 0\n" )
game.ConsoleCommand( "sk_antlionguard_dmg_charge 20\n" )
game.ConsoleCommand( "sk_antlionguard_dmg_shove 10\n" )
game.ConsoleCommand( "sk_antlionguard_health 500\n" )
game.ConsoleCommand( "sk_helicopter_health 5600\n" )
game.ConsoleCommand( "sk_helicopter_firingcone 20.0\n" )
game.ConsoleCommand( "skhelicopter_burstcount 12\n" )
game.ConsoleCommand( "sk_helicopter_roundsperburst 5\n" )
game.ConsoleCommand( "sk_helicopter_grenadedamage 30\n" )
game.ConsoleCommand( "sk_helicopter_grenaderadius 275\n" )
game.ConsoleCommand( "sk_helicopter_grenadeforce 55000\n" )
game.ConsoleCommand( "sk_npc_dmg_helicopter_to_plr 3\n" )
game.ConsoleCommand( "sk_npc_dmg_helicopter 6\n" )
game.ConsoleCommand( "sk_helicopter_drone_speed 450.0\n" )
game.ConsoleCommand( "sk_barnacle_health 35\n" )
game.ConsoleCommand( "sk_barney_health 35\n" )
game.ConsoleCommand( "sk_zombie_dmg_one_slash 10\n" )
game.ConsoleCommand( "sk_zombie_dmg_both_slash 25\n" )
game.ConsoleCommand( "sk_bullseye_health 35\n" )
game.ConsoleCommand( "sk_citizen_health 40\n" )
game.ConsoleCommand( "sk_citizen_heal_player 25\n" )
game.ConsoleCommand( "sk_citizen_heal_player_delay 25\n" )
game.ConsoleCommand( "sk_citizen_giveammo_player_delay 10\n" )
game.ConsoleCommand( "sk_citizen_heal_player_min_pct 0.60\n" )
game.ConsoleCommand( "sk_citizen_heal_player_min_forced 10.0\n" )
game.ConsoleCommand( "sk_citizen_heal_ally 30\n" )
game.ConsoleCommand( "sk_citizen_heal_ally_delay 20\n" )
game.ConsoleCommand( "sk_citizen_heal_ally_min_pct 0.90\n" )
game.ConsoleCommand( "sk_citizen_player_stare_time 1.0\n" )
game.ConsoleCommand( "sk_citizen_layer_stare_dist 72\n" )
game.ConsoleCommand( "sk_citizen_stare_heal_time 5\n" )
game.ConsoleCommand( "sk_dropship_container_health 750\n" )
game.ConsoleCommand( "sk_npc_dmg_dropship 2\n" )
game.ConsoleCommand( "sk_gunship_burst_size 15\n" )
game.ConsoleCommand( "sk_gunship_burst_min 800\n" )
game.ConsoleCommand( "sk_gunship_burst_dist 768\n" )
game.ConsoleCommand( "sk_gunship_health_increments 5\n" )
game.ConsoleCommand( "sk_combine_s_health 50\n" )
game.ConsoleCommand( "sk_combine_s_kick 10\n" )
game.ConsoleCommand( "sk_combine_guard_health 70\n" )
game.ConsoleCommand( "sk_combine_guard_kick 15\n" )
game.ConsoleCommand( "sk_crow_health 1\n" )
game.ConsoleCommand( "sk_crow_melee_dmg 0\n" )
game.ConsoleCommand( "sk_fastzombie_dmg_slash 3\n" )
game.ConsoleCommand( "sk_headcrab_health 10\n" )
game.ConsoleCommand( "sk_headcrab_fast_health 10\n" )
game.ConsoleCommand( "sk_headcrab_poison_health 35\n" )
game.ConsoleCommand( "sk_headcrab_melee_dmg 5\n" )
game.ConsoleCommand( "sk_ichthyosaur_health 200\n" )
game.ConsoleCommand( "sk_ichthyosaur_melee_dmg 8\n" )
game.ConsoleCommand( "sk_manhack_health 25\n" )
game.ConsoleCommand( "sk_manhck_melee_dmg 20\n" )
game.ConsoleCommand( "sk_manhack_v2 1\n" )
game.ConsoleCommand( "sk_metropolice_stitch_reaction 1.0\n" )
game.ConsoleCommand( "sk_metropolice_stitch_tight_hitcount 2\n" )
game.ConsoleCommand( "sk_metropolice_stitch_at_hitcount 1\n" )
game.ConsoleCommand( "sk_metropolice_stitch_behind_hitcount 3\n" )
game.ConsoleCommand( "sk_metropolice_stitch_along_hitcount 2\n" )
game.ConsoleCommand( "sk_metropolice_health 40\n" )
game.ConsoleCommand( "sk_metropolice_simple_health 26\n" )
game.ConsoleCommand( "sk_metropolice_stitch_distance 1000\n" )
game.ConsoleCommand( "sk_zombie_poison_health 175\n" )
game.ConsoleCommand( "sk_zombie_poison_dmg_spit 20\n" )
game.ConsoleCommand( "sk_rollermine_shock 10\n" )
game.ConsoleCommand( "sk_rollermine_stun_delay 3\n" )
game.ConsoleCommand( "sk_rollermine_vehicle_intercept 1\n" )
game.ConsoleCommand( "sk_scanner_health 30\n" )
game.ConsoleCommand( "sk_scanner_dmg_dive 25\n" )
game.ConsoleCommand( "sk_stalker_health 50\n" )
game.ConsoleCommand( "sk_stalker_melee_dmg 5\n" )
game.ConsoleCommand( "sk_strider_health 350\n" )
game.ConsoleCommand( "sk_strider_num_missiles1 5\n" )
game.ConsoleCommand( "sk_strider_num_missiles2 7\n" )
game.ConsoleCommand( "sk_stridernum_missiles3 7\n" )
game.ConsoleCommand( "sk_vortigaunt_health 100\n" )
game.ConsoleCommand( "sk_vortigaunt_armor_charge 30\n" )
game.ConsoleCommand( "sk_vortigaunt_dmg_claw 10\n" )
game.ConsoleCommand( "sk_vortigaunt_dmg_rake 25\n" )
game.ConsoleCommand( "sk_vortigaunt_dmg_zap 50\n" )
game.ConsoleCommand( "sk_zombie_health 50\n" )
game.ConsoleCommand( "sk_npc_dmg_combineball 15\n" )
game.ConsoleCommand( "sk_combineball_guidefactor 1.0\n" )
game.ConsoleCommand( "sk_combine_ball_search_radius 512\n" )
game.ConsoleCommand( "sk_combineball_seekangle 15\n" )
game.ConsoleCommand( "sk_combineball_seek_kill 0\n" )
game.ConsoleCommand( "sk_airboat_max_ammo 100\n" )
game.ConsoleCommand( "sk_airboat_recharge_rate 15\n" )
game.ConsoleCommand( "sk_airboat_drain_rate 10\n" )
game.ConsoleCommand( "sk_jeep_gauss_damage 15\n" )
game.ConsoleCommand( "sk_dmg_homer_grenade 20\n" )
game.ConsoleCommand( "sk_homer_grenade_radius 100\n" )
game.ConsoleCommand( "sk_dmg_pathfollower_grenade 0\n" )
game.ConsoleCommand( "sk_pathfollower_grenade_radius 0\n" )
game.ConsoleCommand( "sk_apc_health 750\n" )
game.ConsoleCommand( "sk_npc_dmg_stchel 0\n" )
game.ConsoleCommand( "sk_satchel_radius 0\n" )
game.ConsoleCommand( "sk_npc_dmg_tripmine 0\n" )
game.ConsoleCommand( "sk_tripmine_radius 0\n" )
game.ConsoleCommand( "sk_weapon_ar2_alt_fire_radius 10\n" )
game.ConsoleCommand( "sk_weapon_ar2_alt_fire_duration 4\n" )
game.ConsoleCommand( "sk_weapon_ar2_alt_fire_mass 150\n" )
game.ConsoleCommand( "sk_crowbar_lead_time 0.9\n" )
game.ConsoleCommand( "sk_npc_dmg_crowbar 5\n" )
game.ConsoleCommand( "sk_apc_missile_damage 15\n" )
game.ConsoleCommand( "sk_npc_mg_stunstick 40\n" )